Spells cast using force are cast in front of the wizard. They include halfshields, projectiles, sprays and lightning arcs. Most force spells can be sustained or charged by holding the button either prior to or during casting.
Area effects are used to dispatch all nearby foes. Area effects include blasts, full-shields and earth-stuns. These spells usually cannot be charged or sustained, though the Area Push can be charged prior to casting.
These spells target the Wizard, and casts a single-charge effect for a brief moment.The most common use for the self-cast is the Life element, which creates a healing spell.
Other uses include for example
Water or Cold to put out a fire, or Fire to thaw a Wizard’s freezing bones. However, the wise Wizard knows that one must take great care when casting spells upon oneself. There’s many a novice been blown to bits by misdirected arcane elements.
You may imbue your weapon with the power of an element, or if the weapon is already enchanted, the new spell is added to it. Once the weapon is filled with spells, additional enchantments dissipate harmlessly. When you use a weapon that has been infused with a spell, the spell will be unleashed upon your target, after which new spells can be bound to the weapon.